Cube Tutor has partnered up with the awesome Milo: The Gathering to bring you The Cube Tutor Championship! If you haven't checked out Milo's channel then where have you been?! His funny and informative MTG content with a focus on cube makes for essential viewing. If you haven't been following his videos then stop reading now and check out his channel.
Together with Toronto's Face to Face Games we are proud to present to you The Cube Tutor Championship! This double elimination draft of Milo's Noob Cube will take place over 6 episodes and is fully commentated and presented in beautiful HD.
Each of the 8 players had to qualify to get here so it is sure to be a nail biter. They are:
It's not just pride that is on the line. The winner of this tournament will receive a Cube Tutor Champion account PLUS the opportunity to design their own card that will be featured on the home page. This special card will be available for everyone to add to their cubes on Cube Tutor!
So, what are you waiting for? Check out the first video in the series here:
It's time for a release and as promised I present Land Grant 2.0 a little shy of two weeks after Land Grant 1.0.
When Land Grand 1.0 went out I put out a survey to the Champion community to find out how it was going and also to gauge the community response to the granularity of the releases up until now.
You guys gave me a really clear message! 67% of those who took the survey would prefer that I put out larger releases on a less frequent basis. Of that 67%, 60% asked me to focus on rewriting the front end to improve the experience on mobile. I'm very aware that in 2015, Cube Tutor should work a lot better on a phone than it does. The remaining 40% asked me to work on larger releases every 2 months or so.
With this in mind, starting from the next release I will be changing the release model to one release every 2 months. Each release will EITHER consist of features on Champion Central (http://www.cubetutor.com/championcentral/features/vote) or a block of work on the mobile rewrite. I expect the mobile rewrite to take roughly 6 months on my current part time schedule so we're looking at around three of these larger releases for that. It's a lot of work!
I will of course continue to roll out bug fixes, new card sets etc as per usual.
Let me know what you think of this plan via Email, Facebook, Twitter or a Cube Tutor Conversation!
One final note before I get on to today's release. I will be out of the country for 2 weeks from 14th November and am going to a place with very little wifi! This means it's going to take me a bit longer than usual to respond to your messages and to upgrade Champion accounts.
If you draft with Castle AI and subsequently build and save a deck you will be able to see the picks made by each Castle AI bot during the draft through that deck's page.
You can now submit Castle AI pick reports after a draft has been completed.
In addition you can now click on the Human player (through the deck page only) and see the cards that he/she picked and passed from each pack. This feature is only available when the deck is built from a draft which included 1 or more Castle AI drafters. Therefore it is only available on cubes owned by Champions.
Obviously you cannot submit a pick report for a Human player's picks! Perhaps consider starting a conversation with them instead!
This data is only available for decks drafted after the Land Grant 2.0 Release.
To make navigation of the picks easier they've been reordered so that P1P1 is first and I've added 'Previous' and 'Next' buttons.
Added Commander 2015 set.
Added missing 2015 Judge Promos.
Added missing Dragon's of Tarkir Dragonfury Promo's.
Fixed the name of 'Into the Void' in the Origins Deckbuilders Toolkit set.
Hello again, time for another release! Last time around, for Nut Collector 1.0 I set out a new sizing system for these releases and committed to delivering either Two Medium, One Large or an Update on an Extra Large release. Today I'm delivering One Medium release plus and update on an Extra Large release. I'd really hoped to get all of this out as one large release about a week ago but you have to know when to cut your losses. I'd rather get a smaller update out for you guys and explain where I'm at with the bigger piece of work than leave it another week or two before getting the release out, so here we go.
What is not in Today's Release
I decided to focus on hitting some of the most requested features on Champion Central (http://www.cubetutor.com/championcentral/features/vote) for this release. The top two (Simulated Drafts and See What Castle AI would pick) are simply not achievable in a month but I felt like I could tackle See Picks after saving deck in the time frame.
I was wrong! The real challenge with this piece of work is the sheer volume of data. Every bot has ~45 picks of 1-15 cards, each containing meta data about why that pick was made, plus a list of cards that were passed, with meta data about why those cards were passed! Finding a way to store and retrieve this data sensibly has been the main obstacle to overcome.
As it stands at the moment this piece of work is about 60% complete but still requires a lot of development and testing time. To get it to this stage I've gone far beyond my 'part time' commitment, particularly over the last two weeks but I still don't quite have something to show you guys. I'm hoping to get this complete and releasable within the next two weeks as part of a Land Grant 1.x release, so watch this space.
What is in Today's Release
It was clear to me about half way through the month that I just wasn't going to get See Picks after saving deck complete in time, so I switched gears a little to tackle another high priority feature from Champion Central Assign Basic Land Art to each cube.
This piece of work is complete and I present it to you today. It has two strands
Anyone can change the basic lands used by their cube to one of seven pre-defined sets of basic lands Zendikar (The Default), Unglued, Unhinged, Beta, 7th, Ravnica or Lorwyn.
Champions can upload scans of their own basic lands (one scan for each basic land type).
In addition I have spent a good chunk of time sorting out a bunch of missing cards. Cube Tutor has an automated process for gathering new card data. All of these cards were missing from our source of card information so it was a case of manually downloading the images and writing database inserts. It was very time consuming but it's something that the community has been asking me for repeatedly over the last few months. Here's the complete list of added cards.
Game Day - Languish, Conclave Naturalists, Radiant Flames, Stasis Snare
Pre Release Promos – All date stamped cards from Tarkir block & Origins
WMCQ – Thalia, Liliana of the Veil
SDCC Planeswalkers – The 2015 ones!
Bug Fixes & Other:
Fixed an issue with deleting a Primary Cube.
The Bulk Uploader no longer produces an error when cards are manually added.
Updated Average cubes (as of 28/10/2015)
A new Featured Cube – Milo: The Gathering's Noob Cube! Cube Tutor will be working closely with Milo on a super awesome upcoming project so keep an eye out for that. Remember that if you'd like to be considered for the featured cube, just drop me a Conversation or an Email with a message about your cube and why it is awesome.
I'll be putting out a poll to the Champion community asking you guys how I should proceed with working on your feature requests in the future so look out for that soon.
In the meantime thanks for your understanding and Happy Cubing!
Time for a new release and one named after my first ever favourite card, Nut Collector!
Before I get into the specifics of this release I'd like to talk a bit about the Champion Program and my commitments to the community. As many of you will know I recently surpassed my Part Time Goal on Patreon (www.patreon.com/cubetutor – THANK YOU again!) so this means that I am officially working 1-2 days a week on Cube Tutor building new features and improving existing ones. Part of this commitment is to ship two releases of new features and bug fixes each and every month which essentially means a release every two weeks or after every 2-4 working days. For each release I like to focus on 1-2 decent sized Feature Requests (www.cubetutor.com/championcentral/features/vote) whilst also finding time for small bug reports/other suggestions from the community. What I've found so far is that 2-4 days just isn't enough time to build, test and deliver some of the larger items requested through the new voting system. Indeed some of the most requested items ('Simulated Drafts', 'See picks after saving deck') are large enough to perhaps take longer than a months worth of part time effort.
What all of this means is that I'd like to build some flexibility into my commitment to accommodate some of these larger features. This means that each month on my Part Time Tier I will deliver either:
A) Two Medium Releases, one every two weeks.
B) One Large Release, once a month.
C) An update on an Extra Large release. For cases where I simply cannot complete a large feature in a month (for example: A new UI for Mobile!).
All of these releases will be accompanied by their 'bugfix' releases, e.g. Nut Collector 1.1, Nut Collector 1.2 etc.
Please let me know what you think of this proposal, and feel free to send me a [SPOILER ALERT] message through the new Conversations system [/SPOILER ALERT] with your thoughts.
On to the release, and this one's a doozy. Under the new classification system it would certainly be considered a Large.
Cube Tutor is essentially a social network but you wouldn't really know that at the moment. Many users have complained that they don't feel connected to the people who are interacting with their content. One user even went as far as to say that leaving a comment on a deck felt like “throwing it into a black hole”. This release has been all about improving the community aspect of Cube Tutor to make it easier for you guys to communicate with each other and collaborate on building your cubes.
Cube Tutor Conversations – You can now send personal messages to any other user on Cube Tutor! The interface should be fairly familiar to anyone with a smart phone in 2015 and acts more like a chat window than an email messaging system. The profile bar has a new Envelope icon that will notify you of any new messages. You can send a message to a user by either:
Someone comments on your deck, cube update, forum thread, feature request or Castle AI pick report.
Someone comments on a deck built from your cube.
Someone builds a deck from your cube.
Someone replies to a comment that you've made.
A cube that you follow is updated (if that update has a title).
Primary Cube Id – If you have multiple cubes, you can now specify through My Account which of those cubes is your Primary cube. This will be the default cube that you are redirected to after login. It is also the cube that people will be able to draft when they click on your username.
Bug Fixes/Minor Fixes/Other
The deck page now has a link to the user who drafted the deck.
The cube menu now has a link to the user who owns the cube.
Fixed an annoying scroll in Chrome when editing your cube.
The card image window now appears in a visible position when you hover over a card name at the bottom or right of the screen.
Filtering by sub type on the Top Cards page now works properly.
The My Account pages no longer revert the active cube back to “Ben's cube”.
Fixed a bug where new members were not able to post a new topic on their forum.
Fixed a bug where forum topic replies could end up on the wrong topic when using multiple tabs.
You should now be able to click on a username everywhere on the site. Let me know if you find somewhere where you cannot.
Implemented a new process for gathering card information and images for new sets and those which do no appear on MagicCards.info.
Fixed a bug where changing a card's set to Beta (B) would sometimes set it to Beatdown (BD) instead.
The 'Reset Cube' and 'Delete Cube' operations have been sped up significantly.
New Featured Cube: Medieval Cube!
The tags on over 1000 additional cards have now been approved meaning that Castle AI should now perform better on Pauper and Peasant cubes. In addition I've reviewed every report so far and provided my own feedback.
Using the new system for gathering card information I have added the following sets to Cube Tutor:
From the Vault: Angels
Ugin's Fate Promos
Duel Deck: Zendikar vs Eldrazi
Magic Online: Tempest Remastered
Note that we are still (sadly) missing the following as they don't appear on MagicCards.info OR our new source.
Origins Clash Pack
SDCC 2015 cards
Game Day Languish
Origins & M15 Intro Pack Promos.
Resolved Feature Requests after this release
Feature 80 - Set the own cube as landing page after log in
Feature 95 - Link to Name of Drafter
Feature 104 - User Pms
Feature 114 - Card Image Window - Show up where visible
Feature 134 - Email Notifications when Cubes you Follow have a Blog Post
This is just the start of my improvements to the social aspect of Cube Tutor. I will be adding emails for more 'events' in the near future as well as moving towards a global Cube Tutor Forum.
I hope that you like this release, and as ever please get in touch with me through the usual channels if you have any suggestions or requests.
“I've just created a cube on Cube Tutor. Why are the draft bots passing me Black Lotus?”
The simple answer is because you haven't trained them yet! The basic AI (Cube Tutor AI) makes its decisions based on your observed pick orders (the Draft Charts on your Analysis page), and without any data they pick semi-randomly to start with.
Whilst this makes sense it isn't very clear, which is why I've decided to introduce a new concept; the AI Rating. This is a numerical representation of how trained your bots are, the minimum being 1 and the maximum 100. If you've done enough drafts for the AI to have a good idea of how to rate every card in your list then you will have the maximum score.
Not only should this make things clearer for new members but it will also help established members to work out whether they've seeded their draft bots with enough data after an update.
AI Rating – A numerical representation of how trained your Cube Tutor AI bots are. This appears on the Draft page and under the summary section of your cube blog.