War the the Spark - Major Overhaul

Adding archetypes to color pairings: UW: Control (4) Supreme Verdict Teferi, Hero of Dominaria Absorb Sphinx's Revelation UB: Tempo (5) Baleful Strix Thief of Sanity Hostage Taker The Scarab God Ashiok, Nightmare Weaver Enter the God-Eternals BR: Sac (5) Rakdos Cackler Terminate Bedevil Judith, the Scourge Diva Mayhem Devil GR: Hasty Beats (4) Rhythm of the Wild Bloodbraid Elf Gruul Spellbreaker Ravager Wurm GW: Go Wide (5) Knight of Autumn Qasali Pridemage Kitchen Finks Ajani, the Greathearted Trostani Discordant BW: Tokens (4) Sorin, Lord of Innistrad Vindicate Tidehollow Sculler Profane Procession GB: Value (5) Journey to Eternity Abrupt Decay Maelstrom Pulse Assassin's Trophy Find UG: Ramp/Big Spells (4) Arixmethes, Slumbering Isle Nissa, Steward of Elements Tatyova, Benthic Druid Mystic Snake Coiling Oracle UR: Spells (4) Dack Fayden Keranos, God of Storms Goblin Electromancer Ral, Storm Conduit RW:Beats (4) Figure of Destiny Ajani Vengeant Tajic, Legion's Edge Lightning Helix Aggressive Changes: Dragon Hunter - Doomed Traveler Aethergeode Miner - Selfless Spirit Glory-Bound Initiate - Silverblade Paladin Bygone Bishop - Condemn Ghostly Prison - Thalia, Heretic Cathar Heliod, God of the Sun - History of Benalia War Priest of Thune - Journey to Nowhere Elite Vanguard - Elspeth, Sun's Champion Gideon Blackblade Blue: Silent Departure - Delver of Secrets Propaganda - Augur of Bolas Scatter to the Winds - Cryptic Command Precognitive Perception - Dig Through Time Upheaval Pteramander Black: Mesmeric Fiend - Carrion Feeder Stitcher's Supplier - Dread Wanderer Final Parting - Flesh Carver Liliana, Dreadhorde General Red: Sudden Shock - Shock Stone Rain - Goblin Bombardment Varchild, Betrayer of Kjeldor - unknown card Countryside Crusher - Spellgorger Weird Dismissive Pyromancer - Burning Prophet Magus of the Moon - Kiln Fiend Zurgo Bellstriker - Bedlam Reveler Hanweir Garrison - Runaway Steam-Kin Rekindling Phoenix Risk Factor Green: Channeler Initiate - Nissa, Who Shakes the World Multi: Lord Windgrace Artifacts: Ankh of Mishra - Walking Ballista Throne of the God-Pharaoh - Worn Powerstone Staff of Nin - Thran Dynamo Cultivator's Caravan - ??? Crystal Shard - Basalt Monolith Land: Ancient Tomb PAINLANDS Looking Into/Testing: Murmuring Mystic God-Eternal Oketra God-Eternal Kefnet Need to Buy: Purphoros, God of the Forge Hostage Taker The Scarab God Thief of Sanity

December Play Time & Ravnica Allegiance

Changes: Arcane Savant > Upheaval Echoing Truth > Torrential Gearhulk Metamorphic Alteration > Precognitive Perception Zombie Infestation > Doom Whisperer Polukranos, World Eater > Carnage Tyrant Ripjaw Raptor > Biogenic Ooze Regisaur Alpha > Rhythm of the Wild Darigaaz Reincarnated Endless Atlas Tectonic Edge Actually Testing: Pteramander Vraska's Contempt Risk Factor Rekindling Phoenix Runaway Steam-Kin Goblin Cratermaker Electrodominance Find Assassin's Trophy Knight of Autumn Connive Thief of Sanity Nicol Bolas, the Ravager Ravager Wurm Bedevil Possible Cuts: White: Feels okay, the aggro elements feel under-utilized. Consider embracing more control elements. Blue: Feels like midrange is winning a lot, maybe add more elements to make control stronger. Black: Reanimation theme feels good. Zombies has not had the most impact but want to test it more. Red: Still want things to do on the top end / develop wildfire. Green: Feels good, still a few clunkers but overall very happy with it. Multi: We were seeing a ton of 5 color decks, now it doesn't feel like we see a ton of 5 color decks. Maybe re-add Shard Lands. Two color themes do feel good, big win is W/B. Possible Testing: Elspeth, Sun's Champion Legion's Landing Journey to Nowhere Pacifism Aetherling Arcane Denial Flame Slash Goblin Bombardment Purphoros, God of the Forge Shock Xenagos, the Reveler The Scarab God Ashiok, Nightmare Weaver Stormchaser Mage Goblin Electromancer Reinventing Artifacts for the 100th time: Duplicant Walking Ballista Skysovereign, Consul Flagship Thirst for Knowledge Tormenting Voice Tezzeret, Agent of Bolas Whirler Rogue Tezzeret the Seeker Inkwell Leviathan Goblin Welder

Guilds of Ravnica

Likely Tests/Adds: Torrential Gearhulk - Big Winner Carnage Tyrant - Big Winner Vraska's Contempt - Big Winner Doom Whisperer - Plays well but might be because there are not good black 5 drops Assassin's Trophy - Not a ton of play yet, still testing Knight of Autumn - Not a ton of play yet, still testing Thief of Sanity - Not a ton of play yet, still testing Connive - Not a ton of play yet, still testing Find - Not a ton of play yet, still testing Nicol Bolas, the Ravager Runaway Steam-Kin - Just okay, maybe cut Rekindling Phoenix - Big Winner Risk Factor - Good, but keep play testing

M19 and Commander 18 Update

Dominaria Changes

W Dauntless Bodyguard U Upheaval B Final Parting swap for Bone Shredder Josu Vess, Lich Knight swap for Nekrataal Cabal Therapy swap for Diabolic Edict Collective Brutality Phyrexian Scriptures R Keldon Overseer swap for Collective Defiance Verix Bladewing G Territorial Allosaurus A Karn, Scion of Urza C Teferi, Hero of Dominaria Darigaaz Reincarnated swap for Broodmate Dragon Muldrotha, the Gravetide Over and Under Preforming Cards: White has been doing well, adding more enchantment support and tokens has been good. Feels good overall. Imposing Sovereign or any card that creatures enter tapped has had high impact. Stalking Leonin Felt really good. Academy Rector Duh. Amazing. Exalted Angel The idea was to have this help keep red in check, but no one seems to play it. Momentary Blink When was the last time this was played? Collective Effort No one seems to play it, even if it appears versatile. Oketra's Last Mercy Still want to try it but no one seems interested. Slaughter the Strong Small sample size but keep an eye out, hasn't seen play.Might be too narrow and have to be drafted. Blue feels fine, again no united theme outside of trying to operate at instant speed. Thing in the Ice Doesn't feel like it sees a lot of play. Pull from Tomorrow Feels like no one wants this. Search for Azcanta Overperforming. Overall black feels very tight (or maybe just linear with zombies and reanimator), but for the first time it has a clear purpose. This makes it feel better to play but hard to add and subtract cards. It feels like we have lost some of the objective power and efficiency the color had before. Dead Man's Chest Testing for the laughs, but likely a removal. Zombie Infestation Not enough testing but might not be good enough. Nekrataal/Bone Shredder This effect is adding up, and Ravenous Chupacabra is better, Skinrender is a little different and a Zombie, and Shriekmaw is more versatile. Vampire Nighthawk This is a good card, but it doesnt build into anything with what Black is doing other than being efficient. Rathi Trapper Any time this sees play it feels like it does a ton, but it doesn't see a lot of play. Chainer's Edict With Vona's Hunger and Diabolic Edict do we need a sorcery speed version that can reoccur? Red has always felt like it had a clear purpose, trying to add the Wildfire decks and these are making a small impact. It gives the color an extra dimension. Need to long at high end red cards to supplement. Stone Rain It's not always fun, and LD has slowly been removed, but there are times where it feels super important. Pillage is good because artifacts have been seeing more play, but is there a place for stone rain? The 4 drops and 5 drops feel very good. But the red deck will only play one of each, this gives incentives to other colors to go big with red (and green has been the go to color pairing with Wildfire). It might feel a tad too linear with the RDW. Countryside Crusher I like it a lot but it never sees play. Probably need to cut. Green feels like green, its the go to splash color but also is very powerful if you can go Mono. Jadelight Ranger Has not seen play yet. Tireless Tracker Still doing tons of work. Wayward Swordtooth A 5/5, even for 3 is just meh, but the extra land drops feel good. Not sure where he falls. Ghalta, Primal Hunger He played way better than I ever though. Sometimes you want a 12/12 trample. Birthing Pod Is seeing no play. Should just be Survival of the Fittest? Does this require more support than just the card itself (aka Squee)? Rancor Like Momentary Blink its a tired and true card, but no one seems to ever play it... Multi Color has been slowly getting paired down. Each multi color feels more impactful, but it does feel like the 5 color good stuff decks are in decline. No one seems to play them any more, could be related to Nate trying out archetypes though. Daretti, Ingenious Iconoclast Not enough play to make a judgement, needs more testing. Regisaur Alpha Needs more testing, but as Dinos are being added it feels a little better. 6 B/W cards...all are good but might need to trim down. Nissa, Steward of Elements This has been amazing. Dack Fayden Doing better as artifacts are being added. Ral Zarek Just feels less impactful than he should. Removed? Lands feel good, maybe another cycle? Allied or enemy pair? Maybe try adding shardlands again? Fetchable lands feel good, maybe fast lands? Cards to Consider: Cast Down Divest Vicious Offering Rekindling Phoenix Cards I Want to Cut: Birthing Pod Eidolon of the Great Revel Countryside Crusher Avalanche Riders

1   2   3   4   5   next   last