Vampiric Tutor

Finally managed to pick up one of these - I was thinking for a while that Makeshift Mannequin would be its stand-in, but I feel like when Ikoria becomes available in paper I would end up cutting both Mannequin and Corpse Dance for other spells, so I think for now cutting Corpse Dance first makes more sense, given how weird graveyard-order-matters cards are. This does mean that there are fewer ways to cheat out an Emrakul but that may not be such a bad thing... In any case, I think I want to do this for now. It doesn't hurt reanimator all that much, and may even help the deck, and also adds support for many more combo-ish archetypes or decks that are looking for specific cards.
Corpse Dance > Vampiric Tutor

Theros: BD, Even more updates

I've had my eye on Woe Strider for a bit now but with everything going on in life forgot it was a card I actually wanted to add to the cube. I was thinking it'd do well over either Vampire Nighthawk or Drana, Liberator of Malakir, eventually settling on Nighthawk as the cut. While I love the card dearly, I feel like Nighthawk may just not quite do enough in cube right now (though if B/x control decks end up suffering a lot as a result I may swap out Drana), and the prospect of Dark Ritualing into Drana (and subsequently getting blown out by Karakas) was too sweet to pass up. Will always be on the lookout for Nighthawk's home though! Uro, Titan of Nature's Wrath is a card I've had that I've wavered on adding to the cube for a while now, but I think after seeing how it's been tearing up pretty much every constructed format I think it's worth a shot. Simic is pretty stacked, and I feel like the only two cards I'd consider cutting are Edric, Spymaster of Trest and Nissa, Steward of Elements. Of the two, I think Nissa is the least necessary, as she doesn't push Simic Tempo as an archetype and isn't the sort of card that can win the game on her own if she hits the table early, at least, not moreso than any other planeswalker, and certainly can't generate the advantage an uncontested Edric can. I really like Nissa though, so again, I'll be monitoring closely to see whether Uro or Edric start underperforming.
Vampire Nighthawk > Woe StriderNissa, Steward of Elements > Uro, Titan of Nature's Wrath

Theros: BD Updates - card swaps

Harm's Way > Heliod, Sun-CrownedSong of the Dryads > Dryad of the Ilysian Grove

Further Theros: BD Updates

Thinking about the set a bit more, I've realized there are two more cards I'd really like to add to this cube: Heliod, Sun-Crowned and Dryad of the Ilysian Grove. The combo potential and support Heliod provides with cards like Kitchen Finks and Walking Ballista for only one white pip at three mana is very appealing indeed and its devotion is not all that hard to reach, making it a great potential threat for white aggro and midrange lists, and maybe even some tap-out control lists too. Dryad of the Ilysian Grove immediately caught my eye when it was spoiled but I was unsure if its home would be in cube or in a commander deck. Thinking about it a bit more, I believe this is the green three-drop I've been waiting for in cube - it's splashable, has a very decent body, fixes and can accelerate mana, and has strong synergy not only with cards like Vedalken Shackles and Rofellos but also with Crucible of Worlds and Ramunap Excavator, thus providing another powerful piece of support to the lands deck. I'm pretty excited to try out both of these new additions. Heliod is probably coming in over Harm's Way and Dryad is probably replacing Song of the Dryads. Finally, an update on Klothys: After testing Klothys in a few games I've found that while the card can sometimes be a bit klunky (not always ramping when you want it to ramp, nor draining when you want it to drain, and having to exile a card even if you don't want to), it almost always does something good, and the ability to hamper an opponent's deck that's trying to take advantage of its graveyard while also killing them or otherwise advancing your own gameplan is quite strong. The card is very rarely a creature but it is almost always a headache to play against, and I like it a lot. It is possible that something like Domri, Anarch of Bolas may be better in its slot though, given Domri provides both consistent ramp and creature pump while also acting as removal, though Domri is also a bit more vulnerable. For now, I think I'll keep playing with Klothys. (P.S.: I want to look at playing Boros Charm again - I think having such a powerful and versatile trick is really important and I may want to play it over Tajic, as fun as Tajic can be with Selfless Spirit and Mother/Giver of Runes)

Huntmaster of the Fells > Klothys, God of Destiny

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